Yuxin Wu

Research Engineer

Facebook AI Research

About Me

I’m a research engineer at Facebook AI Research. Previously, I obtained my Master’s degree in computer vision at Carnegie Mellon University.

I work on research problems in computer vision, deep learning, reinforcement learning. I also enjoy building powerful frameworks and infrastructure for research, such as detectron2 and tensorpack.


  • Master in Computer Vision, 2016

    Carnegie Mellon University

  • Bachelor in Computer Science, 2015

    Tsinghua University

Selected Publications

Computer Vision and Pattern Recognition (CVPR), 2020 (Oral)

Computer Vision and Pattern Recognition (CVPR), 2020 (Oral)
Best Paper Nomination (top 30)

The first ImageNet classifier that survives strong white-box adversarial attacks.
Computer Vision and Pattern Recognition (CVPR), 2019

A batch-independent alternative to Batch Normalization.
European Conference on Computer Vision (ECCV), 2018 (Oral)
Best Paper Honorable Mention (top 3)

Workshop in International Conference on Learning Representations (ICLR), 2018

RL platform that powers large-scale projects such as OpenGO.
Neural Information Processing Systems (NeurIPS), 2017 (Oral)

Award-winning solution for training AI to play FPS games.
International Conference on Learning Representations (ICLR), 2017

Comprehensive results on low bitwidth neural network.
Tech Report, 2016

Open Source Projects

More at github.


Research platform & production library for object detection, segmentation, and more. Widely used in research community and dozens of Facebook products & services.


A neural net training interface on TensorFlow, with focus on speed + flexibility.

Tensorpack R-CNN

Reproduce Faster/Mask/Cascade R-CNN in TensorFlow

Adversarial Attack on Face Recognition

Black-box adversarial attacks on AWS/Azure’s public face recognition APIs, the first successful attack of its kind.


Panorama stitching written from scratch in C++.


Cracking encrypted wechat message history from Android phones by reverse-engineering.

Ray Tracing Engine

A toy rendering engine with Monte Carlo path tracing.

Work Experience


Research Engineer

Facebook AI Research

March 2017 – Present Menlo Park
Build systems and perform research in computer vision & reinforcement learning.

Research Assistant

Oculus Research

January 2016 – April 2016 Pittsburgh
Research about face modeling and GANs towards VR avatars.


Megvii (aka Face++)

October 2014 – August 2015 Beijing
In-house deep learning training framework.
Research & products in computer vision, including OCR, model quantization, etc.

Software Engineering Intern


April 2014 – July 2014 Beijing
SfM (structure from motion) from videos.


  • Winner of defense track in Competition on Adversarial Attacks and Defenses (CAAD) 2018.

    We trained an ImageNet classifier with state-of-the-art robustness against adversarial attacks. Competition

  • Winner of CTF in Competition on Adversarial Attacks and Defenses (CAAD) CTF 2018.

    We performed successful adversarial attacks / defenses against other teams during the on-site competition. Competition Media (Chinese)

  • Best Paper Honorable Mention award in ECCV 2018. Announcement

  • Google Open Source Peer Bonus in 2017. Announcement

  • Winner of VizDoom AI Competition in CIG 2016.

    Our Doom bot, “F1”, beat all other competitors in a death match by a large margin. Competition Media Video

  • Champion of Student Cluster Competition in both ISC 2015 and ASC 2015.

    Optimize software and hardware for low-power high-performance computation. Media Media

  • Finalist in SIGMOD Programming Contest in SIGMOD 2014.

    Design and implement a large social network database to support efficient queries. Competition Slides Poster

  • Capture the Flags ( CTF, a form of security competition): 11th in SECCON CTF 2014, 8th in Codegate CTF 2015, 5th in DEFCON CTF 2015 as a team member of blue-lotus.